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About Me Digital Art / Professional Member SpawnV2Male/Chile Recent Activity
Deviant for 8 Years
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Statistics 213 Deviations 596 Comments 19,710 Pageviews

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i kinda dislike round numbers :P

Nine thousand nine-hundred ninety-nine (9999) is the natural number following 9998 and preceding 10000.

9999 can be used as a divisor to generate 4-digit decimal recurrences. For example, 1234 / 9999 = 0.123412341234... .

9999 is an auspicious number in Chinese folklore. The original layout for the Forbidden City had 9999 rooms. Valerie Hansen in 'Negotiating Daily Life in Traditional China: How Ordinary People Used Contracts, 600-1400 (Yale University Press, 1995) mentioned that Chinese tomb contracts often involved being buried with 9999 coins, relational notion to Joss paper, as it was believed the dead would need that amount to buy the burial plot from the Earth goddess.
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deviantID

~SpawnV2
Yerko Lucic
Artist | Professional | Digital Art
Chile
Current Residence: Santiago <> Rancagua<>Santiago
Favourite style of art: 3D abstract - Fractal
MP3 player of choice: WMP
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Comments


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:icon3ninja:
happy early bday
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:iconkit-elliott:
=Kit-Elliott Mar 23, 2011  Hobbyist Digital Artist
Hey Yerko, thanks a lot for the fave on RUPTURE here [link] I really appreciate it!

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Click here!--->:+devwatch:

If you enjoyed that, you may like to take a second to check out My Gallery much appreciated!
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:iconkl4st:
Thanks for the support <3

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:iconcheikh:
thank you

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"But tell me, who are they, these wanderers . . . ?"
- Rainer Maria Rilke. "The Fifth Elegy" (1923)
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:icontidalkraken:
~tidalkraken Mar 23, 2010  Professional Digital Artist
Thanks for the fave! Got any tips for learning to texture / render in Modo? Can it handle .ma shaders or do i have to do everything there?

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Five out of four people can't count.
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:iconspawnv2:
~SpawnV2 Mar 23, 2010  Professional Digital Artist
hi :P ...

shading in modo it's easy...it's like using photoshop...you do it by adding layers on top of the material...then you start modifying the blending of each layer to get the look you want...

and also every layer you add, can be linked to a property in a material.....so, if you add a "noise" layer on top of the material, this layer can be for diffuse color, diffuse amount, bump, etc, etc.....this works like any other software....BUT...in modo it's easy to understand and "see" how the shader it's contructed.......i get lost often in 3dsmax, just because you see one window of a material property at a time, and all is staked-up in a way that you can not "see far away" the material...

google "shader tree" for modo..there are lots of tutorials...


good luck!! :P

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In virtute sunt multi ascensus. ~ In excellence there are many degrees.----Cicero
Member -> *Apophysis
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:iconbozar88:
i will be awaiting more great 3D works from you :)
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:iconakvish:
The Cube is very mesmerising. Beautiful work!
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:iconpoisonedpure:
Thanks for the fave. I really appreciate it :D

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WARNING: I cannot be held responsible for the above, as apparently my cat has learnt how to type.

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*AAC

Supporting Australian Artists throughout the Deviant World...
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