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About Digital Art / Professional Yerko LucicMale/Chile Recent Activity
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i kinda dislike round numbers :P

Nine thousand nine-hundred ninety-nine (9999) is the natural number following 9998 and preceding 10000.

9999 can be used as a divisor to generate 4-digit decimal recurrences. For example, 1234 / 9999 = 0.123412341234... .

9999 is an auspicious number in Chinese folklore. The original layout for the Forbidden City had 9999 rooms. Valerie Hansen in 'Negotiating Daily Life in Traditional China: How Ordinary People Used Contracts, 600-1400 (Yale University Press, 1995) mentioned that Chinese tomb contracts often involved being buried with 9999 coins, relational notion to Joss paper, as it was believed the dead would need that amount to buy the burial plot from the Earth goddess.
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SpawnV2
Yerko Lucic
Artist | Professional | Digital Art
Chile
Current Residence: Santiago <> Rancagua<>Santiago
Favourite style of art: 3D abstract - Fractal
MP3 player of choice: WMP
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:iconmark-tamaro:
Mark-Tamaro Featured By Owner Jul 10, 2013  Hobbyist General Artist

Happy Birthday!

:icondancekittyplz:

:icondancekittyplz:

 

 

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:iconluxxeon:
LuxXeon Featured By Owner Aug 30, 2012  Professional Digital Artist
Really great gallery.
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:icon3ninja:
3Ninja Featured By Owner Jul 10, 2011
happy early bday
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:iconkit-elliott:
Kit-Elliott Featured By Owner Mar 23, 2011  Hobbyist Digital Artist
Hey Yerko, thanks a lot for the fave on RUPTURE here [link] I really appreciate it!
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:iconseverinc:
severinc Featured By Owner Mar 23, 2011
Thanks for the support <3
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:iconcheikh:
Cheikh Featured By Owner Mar 22, 2011
thank you
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:icontidalkraken:
tidalkraken Featured By Owner Mar 23, 2010  Professional Digital Artist
Thanks for the fave! Got any tips for learning to texture / render in Modo? Can it handle .ma shaders or do i have to do everything there?
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:iconspawnv2:
SpawnV2 Featured By Owner Mar 23, 2010  Professional Digital Artist
hi :P ...

shading in modo it's easy...it's like using photoshop...you do it by adding layers on top of the material...then you start modifying the blending of each layer to get the look you want...

and also every layer you add, can be linked to a property in a material.....so, if you add a "noise" layer on top of the material, this layer can be for diffuse color, diffuse amount, bump, etc, etc.....this works like any other software....BUT...in modo it's easy to understand and "see" how the shader it's contructed.......i get lost often in 3dsmax, just because you see one window of a material property at a time, and all is staked-up in a way that you can not "see far away" the material...

google "shader tree" for modo..there are lots of tutorials...


good luck!! :P
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:iconbozar88:
Bozar88 Featured By Owner Jun 22, 2009
i will be awaiting more great 3D works from you :)
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:iconassassinatte:
assassinatte Featured By Owner Apr 11, 2009
Thanks.
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